As 2016 comes to a close, the eLearning team are taking a look back at the year that was – very much like we did at the end of 2015. It’s time to reflect on the year and see how if our predictions for the year proved right and to make some for 2017 also.
As predicted, Gamification has grown and now more widespread within eLearning and training strategies. The tactic of encouraging staff via awarding medals, badges and leaderboards pushed learners to new participation levels. The average age of a gamer didn’t change from being a 31-year-old woman proving that the traditional view gaming is a young man’s game is incorrect; gamification maintained its reputation of being able to reach audiences far and wide.
Video still makes up over most of content online and it will stay that way going into 2017. Predictions state that by 2019, video will account for 80% of global internet traffic. A phenomenal stat. It is made up mostly of social video sharing.
eLearning on the go
Perhaps eLearning on your wrist needs a little more time to take off, however with the rapid development of smartwatches we’re still confident this is ahead of us…
We know we’ve just mentioned it but it’s too big a point to forget. In the following 12 months, video should rapidly move forward and you will see a trend in more and more companies’ video sharing to employees and those employees doing the same. Pieces of software like Periscope will become more and more mainstream in the learning world and interactivity for certain clips will become common place, adding elements like poll taking and live Q&A’s from learners all over the world happening in an instance.
Data Driven Learning
Not to focus on the buzz of “big data”, this is about using data collected in a smart fashion. By collating data from the learners, bigger pictures about company wide results, gaps and the need for more training should start becoming apparent. This can then be used to create more personalised data to the company as a whole as well as the individual.
Mobile isn’t anything new and odds are a lot of people reading this blog will be doing so on a smartphone. In a classic setting, a learner would take time from their working day to sit at a work computer and complete training but this should become less and less common place in 2017. The numbers should hit around the 70%-mark next year of users accessing their learning via their phones.
Peer 2 Peer Learning
You may have heard it as P2P and just like Napster, it relies on the learner sharing the content; videos, images, audio, documents and the likes. While the content sharing idea exists now, it doesn’t go full on, this includes the courses themselves. This can mean self published quizzes and assessments as well as training that learners themselves put together.
At the minute its quite en vogue, the USA has embraced it wholeheartedly and its moving forward. We will see a steady rise on smaller and more bite sized chunks of training happening across the workspace and the millennial generation will consume it in smaller and more manageable chunks that they are accustomed to.
The Pokemon Go craze of 2016 showed just how AR can turn your mobile into a little pocket monster catching machine. How can that transfer into eLearning though? Well, quite simply. Imagine a shop employee being given a guided tour around the premises on their induction, what about hovering over a till screen with a mobile and having a demo run that shows you how to take an order or issue a refund? The world is open to the use of mobiles for everything else so there is no reason it can’t exist in the learning sphere.
2017 does seem to be a mixed bag in terms of trying to know where the learning will take place and just how will it be viewed too. 2017 looks set to be a year filled with exciting and a much more modern focused direction.
Do you have any predictions for the eLearning space, share them with us!