If you’re a regular reader of our blogs you will recall our post in December last year where MD, Mark Wilson reflected on the trends across eLearning in 2015 and made some predictions for the industry in 2016.
Earlier today when reading some eLearning industry press we came across a post by W3C that reviewed futuristic trends in eLearning occurring within 2016, naturally we compared notes and here’s what we found…
W3C agreed with our post on a number of points, the main ones being gamification, social leaning, wearable tech and the growing demand for LMS systems. They also listed the growing use of MooCs, eLearning communities, big data and Microlearning – you can read the full post here.
The post comes at a great time for us as today we’re launching eLamb’s Summer Games – it’s a bit of fun to run alongside the Olympics in Rio. Why don’t you test your Olympic knowledge and see if you can bring home Gold like Farah, Trott and Mark Cavendish have for Team GB. Click here for access
Along with the Olympics game we have continued to develop our portfolio and invest in gamification, our games available to customers include our spin on Who Wants to be a Millionaire, Deal or No Deal, Battleships, Hang Man, Snakes and Ladders, World Cup Penalty Shoot Out and many more. If you’d like to know how we can turn your eLearning content/ assessments into a fun and challenging game just drop us a line.
Along with Gamification, as predicted we are continuing to see a growth in the demand for Learning Management Systems, in our December post we stated that this market was predicted to grow by 25% each year for the next 5 years – W3C agree, estimating the market to be worth $7.8 billion alone by the end of 2018.
Our continuing growth in the hospitality, construction, waste management and hair and beauty industries has been down to the rising demand in LMS systems and the suitability of eLambLMS – that along with our ability to create eLearning courses and assessments on any topic alongside our level 2 off the shelf compliance courses of course!
Whilst many of our earlier predictions are coming to life, we’re still waiting for wearable technology to take off…for now, laptop, tablet and mobile continue to lead the way!
Do you work in eLearning and have a prediction for the industry? If so, we’d love to hear from you